Nath's digital art blog of tests, experiments, notes and practice sessions.
Showing posts with label draw. Show all posts
Showing posts with label draw. Show all posts
Tuesday, 1 May 2018
Modeling from perspective drawings in Blender and Maya
1: In this first example I've used the Blender plugin "Blam!". Blam is a camera and projector calibration toolkit. I based my line drawing on this skinny Meriton apartment building.
Sunday, 31 December 2017
Two random concept drawings - Science Fiction
Labels:
art,
concept art,
design,
draw,
Drawing,
interior,
sci-fi,
science fiction,
sketch,
space ship
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