Showing posts with label Render. Show all posts
Showing posts with label Render. Show all posts

Wednesday, 20 September 2017

Instancing test using Maya's Mash + Vray

This is a test for instancing grass with Mash in Maya. Very simple. Very quick. The settings are low and the render took next to no time. Perfect for previewing.


Oh how I am going to love using mash... and it has a python node!

I recently delved into writing some math nodes for Maya with python, (and compiling them in c++), with the idea of building something like what Rhino has with Grasshopper. It's turning into an excellent learning exercise. However, mash already has a lot of what I always wanted Maya to have. So... fun times ahead.

To test out some instancing using Maya's Mash:

1. Paint Effect for grass  - converted to polygon quads;
 
2. UV's organized 3X3. Vray 2 sided shader applied:
3. I thought I would throw in an old skull I poly modeled a long time ago. I decimated it in Zbrush, instead of using a displacement, and gave it a Vrays SSS shader. Here is a time-lapse of the Maya session:



4. In mash I instanced the grass over a plane and created a falloff object to mute the grass around the skull within a strength node. I also added a random node to the mix.

There is so much artistic control with this kind of procedural approach. Change, add, swap, blend, randomize, mute, duplicate etc.



Wednesday, 12 July 2017

Recreation of Thorncrown Chapel

3ds Max and Maya  - Modeling
Vray - Rendering
Building "Thorncrown Chapel" - Eureka Springs, Arkansas.



Wireframe:

Light balance:

Tuesday, 6 June 2017

Green Cicada

3DS Max - Zbrush - Vray



Light Balance - Vray for Max
 


Base mesh for Cicada - Modeled in 3DS Max
 

Zbrush - Detailing and Poly Painting

Saturday, 24 September 2016

Eco Work Room

Another learning exercise - this time a recreation of a room from Home Design Magazine by Catherine Whitting - an Eco Interior. I changed alot of details but kept the overall color scheme and basic furniture arrangement.

Modeled in Maya
Rendered in Vray for Maya

Final Render
Light Balance
Reference image from Home Design

Sunday, 11 September 2016

Something's Gotta Give - Kitchen

As a learning exercise I've decided to model, texture and render a number of photos. The process will hopefully improve my rendering by giving me instant feed back on real world lighting and shading. The first photo I decided to replicate is a photo I found in a copy of "Home Beautiful". It's the kitchen from the movie "Something's Gotta Give".

There are quite a few things that are incorrect. Most notably the modeling was a bit rushed resulting in inaccurate beveling details and, to save time, my render settings were rather low resulting in all the grainy noise.

It's a learning exercise so no need for perfection.

All modeling was done in Maya and rendering in Vray for Maya.

Here is my final render:
Here is the wire-frame for modeling:
Here is the lightbalance:

If I were to re-render the scene I have a good idea about what would need changing to up the realism and create a better match.

Here is the photo I was attempting to replicate: Link

Sunday, 4 September 2016

Learn Vray - course renders

I recently completed the lessons for the "Learn Vray" course - (visit www.learnvray.com). It teaches a simple yet powerful method for creating realistic Architectural renderings.  The principles are broadly useful for simulating photographic images of all sorts and in any render engine.

Here are my renders for the course scenes - completed in V-Ray for Maya:

 Light Balance Renders:

Final Renders













Thursday, 1 September 2016

Test Renders

Some random test renders in Vray For Maya:

My first attempt at ice - very much a W.I.P

Friday, 1 July 2016

Vray for Maya - 2 sided shader test 2 - bushland environment

An experiment with my old forest scene - this time using Vray for Maya - 2sided shaders - (sun + HDRI) - click to enlarge.

Saturday, 2 April 2016

Vray for maya - 2 sided shader test 1

Playing with VRay for Maya's 2Sided Translucent shader.

02. HDRI lighting of ferns with Pysical Camera + Depth of field
 01. Glossy leaves - Vray Sun & Sky

More network tweaking to be done....

Friday, 5 February 2016

Hunting Humans

Hunting humans - Red Demon
Modeling:      Maya + Zbrush
Texturing:      Zbrush + Photoshop
Rendering:     Mental Ray
Compositing: Photoshop