Showing posts with label Epidermal. Show all posts
Showing posts with label Epidermal. Show all posts

Tuesday, 6 June 2017

Green Cicada

3DS Max - Zbrush - Vray



Light Balance - Vray for Max
 


Base mesh for Cicada - Modeled in 3DS Max
 

Zbrush - Detailing and Poly Painting

Friday, 5 February 2016

Hunting Humans

Hunting humans - Red Demon
Modeling:      Maya + Zbrush
Texturing:      Zbrush + Photoshop
Rendering:     Mental Ray
Compositing: Photoshop