Nathan Jones - Digital Artist Blog
Nath's digital art blog of tests, experiments, notes and practice sessions.
Showing posts with label
Epidermal
.
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Showing posts with label
Epidermal
.
Show all posts
Tuesday, 6 June 2017
Green Cicada
3DS Max - Zbrush - Vray
Light Balance - Vray for Max
Base mesh for Cicada - Modeled in 3DS Max
Zbrush - Detailing and Poly Painting
Friday, 5 February 2016
Hunting Humans
Hunting humans - Red Demon
Modeling: Maya + Zbrush
Texturing: Zbrush + Photoshop
Rendering: Mental Ray
Compositing: Photoshop
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