Showing posts with label draw. Show all posts
Showing posts with label draw. Show all posts

Tuesday, 1 May 2018

Modeling from perspective drawings in Blender and Maya

1: In this first example I've used the Blender plugin "Blam!". Blam is a camera and projector calibration toolkit. I based my line drawing on this skinny Meriton apartment building.


Sunday, 31 December 2017