Modeled in - Maya
Render in - V-Ray
Texturing in - ZBrush
A previous render and a modeling time-lapse can be found HERE
Nath's digital art blog of tests, experiments, notes and practice sessions.
Showing posts with label Subdermal. Show all posts
Showing posts with label Subdermal. Show all posts
Friday, 9 February 2018
Friday, 5 February 2016
Hunting Humans
Hunting humans - Red Demon
Modeling: Maya + Zbrush
Texturing: Zbrush + Photoshop
Rendering: Mental Ray
Compositing: Photoshop
Labels:
After Effects,
Character,
Demon,
Epidermal,
Look Development,
Maps,
Maya,
Mel,
Mental Ray,
Modeling,
Render,
Rendering Principles,
Shader Network,
Shaders,
Skull,
SSS,
Subdermal,
Subsurface Scatter,
Zbrush
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