Friday, 14 October 2011

Vray - Back to the basics

I decided to go back to rendering basics with Vray for 3DS Max before diving into some more complex rendering.


 Global Illumination
1. Direct light
2. Indirect light (no secondary bounces)
3. Indirect light (with secondary bounces)

In Vray - Four main ways to calculate GI
   1 - Brute Force - (good for primary bounce if scene is detailed)
   2 - light cache - (traces paths from the camera into the scene - opposite of photon mapping - fast and good for secondary bounces - good for interior scenes - speed vs quality)
   3 - Photon Mapping (old method - slow but accurate - still good for caustics)
   4 - Irradiance map (adaptive- can cause flickering - min/max - stores objects irradiance)


Fog (refractive parameter)
1. Fog bias -10.0
2. Fog bias    0.0
3. Fog bias  -80.0
4. Fog bias    80



Fog is a refractive parameter and describes light absorption/object thickness. When fog bias is set below 0 thick areas become darkened.

Translucency
1. Soft water translucency
2. Hard wax translucency
 
Can convert all material (for example; from Maya FBX import) to Vray materials 
 Right click in material view port and select vray scene converter - select yes


Translucency is subsurface scattering type effect 

I.O. - Index of Refraction

IOR Examples -

 1. Diamond - 2.418
2. Milk       -  1.350




 Vray dirtmap

1. Blend material with checker transparency mask
2. Dirt map added to mask based on occlusion
3. Cellular procedural added to radius of dirt map to approximate areas where dirt would form based on ambient occlusion

Dirt maps can be added to existing materilas using the vray blend material. Because it is based on occlusion it is size dependent.

1. Dirtmap where something like rust would be
2. Dirtmap with a bias on the negative Y to approximate where rust would form underneath an object or pilon that interects the wall.
3. - Normals inverted = dirt appearson outer edges of object.
4. Normals not inverted = dirt appears on inner edges.
5. Blend material can blend the two together.



I created a Sphere with noise displacement + directional light with caustics turned on to create a caustics effect on the floor.


Wednesday, 12 October 2011

Speed modeling a room in Maya

I'm currently playing with Vray in max and rendering this scene. Thought I would start in Maya

 
A quick render with some shaders applied -
...and another quick modeling/textureing test using Aman New Deli as a spring board - I used a Vray skylight, some portal lights and tossed in an HDRI image into the environment slot to see how it would look - also quickly added some depth of field in post; 

Tuesday, 20 September 2011

Video copilot - AE Particles & Origami Pigasus



Thought I would follow along with a cool particle tutorial by Andrew Kramer on videocopilot.net.

I'll have to think up some cool ideas to see how far I can push these techniques.

A ghostly Origami Pigasus animation i did years ago for fun and very quickly - (my excuse for not motion tracking it properly)  - I wouldn't mind finding the original maya files and making it look good - - with - AE particles perhaps? Hmm....

Monday, 19 September 2011

Short animated film: Outhouse - Secret Life Of Objects

Outhouse tells the story of a cynical, used up, toilet paper roll and a far less worldly "new kid on the block". It is a modern day parable, a dark comedy, and a humorous exploration of social politics. Every object has a story...


"Secret Life of Objects" is an animated series about ordinary, common objects and what object is more common then the humble toilet paper roll? When we look at one we can instantly guess it's age. The rings of paper on a toilet roll are like the rings of an old tree when you cut one down and view the cross section. The rings of paper represent the toilet rolls life.

FILM FESTIVALS

Poser, stills and wires:

 











































Initial render of the two rolls:


Wednesday, 24 August 2011

Modeling Practice Session - Warrior

2 vids -

1. A rigging test to see how he moves. I need to think about edgeflow some more.....

2. Maya polygon base mesh modeling process - a few hours condensed  into 15 mins 

 

Monday, 15 August 2011

Funnel Web Spider - WIP


Render test in Vray for Maya - nowhere near finished - hair and shader correction to do. I recently went to the Australian museum and got a few cool pics of dead Funnel webs. I might remodel this one and make a few different varieties - good rigging test to do as well.

Modeling Practice Session - Human Head

A relatively quick model of a face ( about two hours) I just modeled. Here is a video of the process. I modeled it just for fun.

Sunday, 14 August 2011

Modeling Practice Session - Dragon





I modeled a Dragon in maya today and recorded the process - fun! Might put some more time aside to see where this goes - still at an early stage atm.

Friday, 16 July 2010

One Small Step - Animated Short

A short I animated in Maya/Mental Ray.


Festivals
NOMINEE – Best Australian Short – Fantastic Planet: Sydney International Sci-Fi & Fantasy Film Festival, Sydney, Australia, Oct 29-Nov 6, 2010
NOMINEE – Best Animated Short, BFest-Syracuse Horror, Sci-Fi & Fantasy Film Festival, November 6-8, Syracuse, NY, USA, 2010
NOMINEE – Best Amimated Short – Fantastic Planet: Sydney International Sci-Fi & Fantasy Film Festival, Sydney, Australia, Oct 29-Nov 6, 2010
FINALIST – Best Animated Science Fiction Dragon*Con Independent Short Film Festival, Atlanta GA, USA September, 2010
Screenings
WonderCon , Moscone Certer South, Sanfrancisco CA, April 2011
Los Angeles International Children's Film Festival, Los Angeles, CA, USA, December 18-19, 2010
The Mississauga Independent Film Festival, Mississauga, Canada, July 2010
San Diego International Children's Film Festival, San Diego, CA, USA. July 2010
Dragon*Con Independent Short Film Festival, Atlanta GA, USA September, 2010
Maelstrom International Fantastic Film Festival, Seattle, USA, September 2010
International Horror & Sci-Fi Film Festival, Phoenix AZ, USA, October 2010
BFest-Syracuse Horror, Sci-Fi & Fantasy Film Festival, November 6-8, Syracuse, NY, USA, 2010
Fantastic Planet: Sydney International Sci-Fi & Fantasy Film Festival, Sydney, Australia, Oct 29-Nov 6, 2010
Graphation Film Festival, Los Angeles, USA, Jan 14-16, 2011
Clermont-Ferrand 26TH Short Film Market, Clermont-Ferrand, France, Feb 5-11, 2011
San Francisco International Children's Film Festival, San Francisco, CA, USA. April 2011
Children's Discovery Museum, San Jose, CA, USA. April 2011
Also accepted into the following festivals
AEAF Awards - Australian Effects & Animation Festival
The Rome Internation Film Festival