...as well as in Maya and Max.
I'm finding it useful for quickly flicking through textures in dense scenes and for keeping all texture sets named and organized.
Here is a flat shaded viewport screen grab of my text scene:
Render test:
I can switch between image types( jpg,tif,png ), sizes( SM,MD,LG ) and image sets( type of
wood, skin, metal... etc ).
The process of making add-ons in blender is a relatively fast and simple one:
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