Nathan Jones - Digital Artist Blog
Nath's digital art blog of tests, experiments, notes and practice sessions.
Showing posts with label
Blam!
.
Show all posts
Showing posts with label
Blam!
.
Show all posts
Tuesday, 1 May 2018
Modeling from perspective drawings in Blender and Maya
1: In this first example I've used the Blender plugin "Blam!". Blam is a
camera and projector calibration toolkit. I based my line drawing on
this
skinny Meriton apartment building
.
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