A test for a Blender Add-on I've been working on in what spare time I have. I've written most of the functions and classes I need to build any rig or animation tool. The fun part is being creative with them. Early days.
Nath's digital art blog of tests, experiments, notes and practice sessions.
Showing posts with label Add-on. Show all posts
Showing posts with label Add-on. Show all posts
Friday, 10 February 2023
Wednesday, 2 May 2018
Blender Add-on no:1 - Texture Set Manager
I wanted a quick way to load, name and update texture sets based on selected objects so I coded this in Blender.
...as well as in Maya and Max.
I'm finding it useful for quickly flicking through textures in dense scenes and for keeping all texture sets named and organized.
Here is a flat shaded viewport screen grab of my text scene:
Render test:

I can switch between image types( jpg,tif,png ), sizes( SM,MD,LG ) and image sets( type of
wood, skin, metal... etc ).
The process of making add-ons in blender is a relatively fast and simple one:
...as well as in Maya and Max.
I'm finding it useful for quickly flicking through textures in dense scenes and for keeping all texture sets named and organized.
Here is a flat shaded viewport screen grab of my text scene:
Render test:
I can switch between image types( jpg,tif,png ), sizes( SM,MD,LG ) and image sets( type of
wood, skin, metal... etc ).
The process of making add-ons in blender is a relatively fast and simple one:
Tuesday, 1 May 2018
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