Some quick random alien sketches:
Nath's digital art blog of tests, experiments, notes and practice sessions.
Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts
Saturday, 15 August 2020
Friday, 5 February 2016
Hunting Humans
Hunting humans - Red Demon
Modeling: Maya + Zbrush
Texturing: Zbrush + Photoshop
Rendering: Mental Ray
Compositing: Photoshop
Labels:
After Effects,
Character,
Demon,
Epidermal,
Look Development,
Maps,
Maya,
Mel,
Mental Ray,
Modeling,
Render,
Rendering Principles,
Shader Network,
Shaders,
Skull,
SSS,
Subdermal,
Subsurface Scatter,
Zbrush
Tuesday, 16 August 2011
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