Showing posts with label Zbrush. Show all posts
Showing posts with label Zbrush. Show all posts

Friday, 9 February 2018

Wednesday, 20 September 2017

Instancing test using Maya's Mash + Vray

This is a test for instancing grass with Mash in Maya. Very simple. Very quick. The settings are low and the render took next to no time. Perfect for previewing.


Oh how I am going to love using mash... and it has a python node!

I recently delved into writing some math nodes for Maya with python, (and compiling them in c++), with the idea of building something like what Rhino has with Grasshopper. It's turning into an excellent learning exercise. However, mash already has a lot of what I always wanted Maya to have. So... fun times ahead.

To test out some instancing using Maya's Mash:

1. Paint Effect for grass  - converted to polygon quads;
 
2. UV's organized 3X3. Vray 2 sided shader applied:
3. I thought I would throw in an old skull I poly modeled a long time ago. I decimated it in Zbrush, instead of using a displacement, and gave it a Vrays SSS shader. Here is a time-lapse of the Maya session:



4. In mash I instanced the grass over a plane and created a falloff object to mute the grass around the skull within a strength node. I also added a random node to the mix.

There is so much artistic control with this kind of procedural approach. Change, add, swap, blend, randomize, mute, duplicate etc.



Tuesday, 6 June 2017

Green Cicada

3DS Max - Zbrush - Vray



Light Balance - Vray for Max
 


Base mesh for Cicada - Modeled in 3DS Max
 

Zbrush - Detailing and Poly Painting

Saturday, 13 February 2016

Dragon Head Modeling - Part 1

Drawing silhouette's to model from:

1. Dragon silhouette drawings


2. Base mesh modeling in Maya with polygon tools:



3. Rough concept render in mental ray with some textures I painted in photoshop:


Friday, 5 February 2016

Hunting Humans

Hunting humans - Red Demon
Modeling:      Maya + Zbrush
Texturing:      Zbrush + Photoshop
Rendering:     Mental Ray
Compositing: Photoshop

Wednesday, 20 January 2016

Look Development: Funnel Web Spider

Modeling     - Zbrush/Maya
Textureing    - Zbrush/Photoshop
Rendering     - Mental Ray
Compositing - After effects




Friday, 15 January 2016

Demon - Work In Progress

Look Development - Demon (WIP)
Modeled in Maya/Zbrush
Textured in Zbrush/Photoshop
Rendered in Mental Ray

Sunday, 14 April 2013

Funnel Web Spider - WIP

Here are a few test render with a blend of materials in Vray for Maya with displacement, normal maps, specular maps blended with subsurface material.

Eric Keller's Insect DVD has been a great help.




Sunday, 14 August 2011

Modeling Practice Session - Dragon





I modeled a Dragon in maya today and recorded the process - fun! Might put some more time aside to see where this goes - still at an early stage atm.