Nath's digital art blog of tests, experiments, notes and practice sessions.
Thursday, 1 March 2012
Stretchy Ribbon Spine
Here is a test of a Mel script I wrote for a Stretchy Ribbon Spine. I created two buttons for it. The first one creates a system of locator's which can be moved to line up with the characters spine and the next creates the spine itself based on the orientation and positional information of the locators and zeros the rotational values on the joints.
I've still got allot to learn about organizing my scripts properly and have been reading everything I can get my hands on regarding the best methods/standard procedures..... but gees it's fun.
Labels:
Maya,
Mel,
Rigging,
Scripting,
Stretchy Ribbon Spine
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