Monday, 11 September 2023

Blender Auto rig Testing - Arm and Hand

 Blender Auto rig Testing- Still figuring some things out before I move on to the Auto Clavicle, Spine, Hips and Feet. I managed to reduce the code down to just a dictionary that sets all info for each key bone - drivers, constraints, bone rotation order, parent hierarchy, alignment to template etc) - so I have a method to refine now.

 


Sunday, 27 August 2023

Blender Arm/Leg Auto Setup Rig Module - WIP (Python Tool)

Messing with my blender auto rig (Python) tool. Making things work like they do in Maya slowly - Arm/Leg + Stretchy pull off controls + Auto in between Archs + FK/IK Switch + auto bone control curves.

 

Rotation distribution down the chain:



Friday, 10 February 2023

Blender Auto-Rig Add-on

A test for a  Blender Add-on I've been working on in what spare time I have. I've written most of the functions and classes I need to build any rig or animation tool. The fun part is being creative with them.  Early days.