Thursday, 19 January 2012

nCloth on a Dragon Wing - Rigging in Maya


1. Smooth bound the wing to the wing joints
2. Separated the parts of the wing that I wanted to apply ncloth to.
3. After Ncloth was created from the separated wing objects I recombined the wing objects before I merged vertices with a threshold of 0.01
4. Cleaned up the mesh history and deleted unwanted nodes in hypergraph.

Might be a better way to do this… some R&D needed.

I've started adding some textures in maya and am enjoying making him look like an Australian bearded dragon. Rigging him will be fun as will be adding details in Zbrush...

Friday, 13 January 2012

Modeling practice - Audi - W.I.P

Still lots of things to fix like the lights and some modelling issues but here is a test render - modeled in Max and rendered in Vray.