1. Smooth bound the wing to the wing joints
2. Separated the parts of the wing that I wanted to apply ncloth to.
3. After Ncloth was created from the separated wing objects I recombined the wing objects before I merged vertices with a threshold of 0.01
4. Cleaned up the mesh history and deleted unwanted nodes in hypergraph.
Might be a better way to do this… some R&D needed.
I've started adding some textures in maya and am enjoying making him look like an Australian bearded dragon. Rigging him will be fun as will be adding details in Zbrush...