Showing posts with label Dragon. Show all posts
Showing posts with label Dragon. Show all posts

Saturday, 13 February 2016

Dragon Head Modeling - Part 1

Drawing silhouette's to model from:

1. Dragon silhouette drawings


2. Base mesh modeling in Maya with polygon tools:



3. Rough concept render in mental ray with some textures I painted in photoshop:


Thursday, 19 January 2012

nCloth on a Dragon Wing - Rigging in Maya


1. Smooth bound the wing to the wing joints
2. Separated the parts of the wing that I wanted to apply ncloth to.
3. After Ncloth was created from the separated wing objects I recombined the wing objects before I merged vertices with a threshold of 0.01
4. Cleaned up the mesh history and deleted unwanted nodes in hypergraph.

Might be a better way to do this… some R&D needed.

I've started adding some textures in maya and am enjoying making him look like an Australian bearded dragon. Rigging him will be fun as will be adding details in Zbrush...

Sunday, 14 August 2011

Modeling Practice Session - Dragon





I modeled a Dragon in maya today and recorded the process - fun! Might put some more time aside to see where this goes - still at an early stage atm.